Engagement and Impact: Design Thinking and the Arts

March 25th, 2020 by mikhail

Engagement and Impact: Design Thinking and the Arts

That computer mouse that fits so nicely in your hand, the way domyhomework.pro your iPhone reacts to your creative way of spelling, the “so simple why didn’t I think of that?” processes you encounter every day — these are the result of design thinking, a sequential process embraced by innovative companies and entrepreneurs. Design thinking, or human-centered design, is an empowering way to solve problems and design products and solutions by starting with discovery, moving on to ideation and rapid prototyping, then testing, and finally execution.

How can this high-level, innovative style of problem solving work in a classroom or after-school program? Quite well, actually. The West Michigan Center for Arts + Technology (WMCAT) engages urban high school students in a best-practice after-school program that is grounded in design thinking. I’ll share our journey so that you can find ways to enhance your own learning environment through design thinking.

6 Steps to a Student-Created Mobile App
WMCAT teen students are working in teams to explore and tackle a pressing community issue using arts and technology as a basis for inquiry, critical thinking and practical application. Each team has 12 students, is guided by a professional teaching artist, and meets two days a week for the entire school year. Here’s the story of how one of these teams is using the design thinking process.

Our Interactive design team went all out with new technology to address how teens can better engage with their city’s downtown core. They partnered with Downtown Grand Rapids Inc. (DGRI) and local software development firm Mutually Human to create a mobile app.

Step 1: Discover
Our teens toured downtown Grand Rapids with staff from DGRI, visited the offices of Mutually Human, interviewed teens about their perceptions of downtown, and researched other apps on the market.

Step 2: Ideate
Through intense brainstorming, the teens began to coalesce around two themes: zombies and spies!

Step 3: Experiment
The teens began prototyping by creating storyboards for their app. The basic premise was that users would follow a sequential adventure through which visiting key locations downtown would advance the action. Their storyboard was presented to DGRI.

Step 4: Create
All details of the app were developed, including color schemes, transitions, flow of screens, graphics and writing.

Step 5: Refine
The final storyboard and prototype will be presented to DGRI and at a public art exhibit to gain feedback. Feedback is used to refine the project and fine-tune details.

Step 6: Share
This summer, Mutually Human staff will help complete the back-end work on the app so that it can be available on mobile device platforms.

Why design thinking? WMCAT wanted to increase retention and high school graduation rates for our students. We learned through research and evaluation that we could have a greater impact by increasing engagement with a smaller group of students, rather than increasing the number of students coming through our doors. We also wanted to empower students to raise their voices and effect social change. After all, WMCAT is their space to find their voice and change the world in which they live.

Human-Centered Design
Design thinking and project-based learning surfaced as an essential model in innovative school redesign that improves students’ attitudes toward learning. One of the stars in project-based learning was High Tech High (HTH) in San Diego. The WMCAT Teen Arts team traveled to HTH to complete a residency with their staff on the merits, metrics and ins-and-outs of project-based learning. Back in Grand Rapids, we also selected a team to complete a course in Human-Centered Design for Social Innovation from IDEO and Acumen. And then, last summer I was lucky enough to study at the famed d.school at Stanford, where I began to learn just how we could transform our program for teens.

After piloting design thinking as our pedagogy this past school year, we have learned a few things:

The best projects are student-driven and student-led. The more we engaged our teens in choosing their issues, selecting their partners and driving the conversation, the stronger the projects were.
Give students plenty of opportunities to complete mini design challenges along the way. This helped us teach art and tech skills, kept ideas fresh and retained student interest.
Keep giving staff the opportunity to learn and practice design thinking. This spring, our entire team is completing a Mixtape course designed by the d.school at Stanford and refreshing our skills through the IDEO and Acumen course again.
There are great resources out there. To learn more about our design teams and our plans for fall 2014 visit our website. And in the comments section below, please share how you use design thinking in the classroom or in after-school programs.

Engagement and also Impact: Design Thinking plus the Arts

That computer mouse that fits hence nicely as part of your hand, the way in which your iphone 4 reacts with your creative technique of spelling, the very “so uncomplicated why failed to I think of your? ” procedures you enjoy every day — these are the outcome of design pondering, a sequential process soaked up by progressive companies in addition to entrepreneurs. Style and design thinking, or possibly human-centered model, is an strengthening way to remedy problems plus design parts by you start with discovery, shifting to ideation and quick prototyping, subsequently testing, retrieve balls execution.

How can this high-level, innovative variety of problem solving deliver the results in a educational setting or after-school program? Very well, actually. The actual West Michigan Center just for Arts plus Technology (WMCAT) engages village high school students inside of a best-practice after-school program which can be grounded on design contemplating. I’ll show our travelling so that you can locate ways to raise your own learning environment by way of design contemplating.

6 Techniques to a Student-Created Mobile Practical application
WMCAT teen learners are working around teams to explore and talk about a demanding community difficulty using martial arts and technological innovation as a point of view for questions, critical thinking and request. Each workforce has 13 students, is actually guided by someone that installs systems professionally teaching performer, and complies with two days a week for the entire college year. This the story of how one of these clubs is using the style thinking practice.

Our Fun design crew went radically with new-technology to address the way teens can certainly better engage their city’s downtown heart. They joined with Down-town Grand Rapids Inc. (DGRI) and local computer software development corporation Mutually Individual to create a cell phone app.

Step 1: Discover
Our teens toured in town Grand Rapids with office staff from DGRI, visited typically the offices with Mutually Human being, interviewed teenage years about their ideas of in town, and reviewed other applications on the market.

Step two: Ideate
Through extreme brainstorming, typically the teens begun to coalesce close to two styles: zombies along with spies!

Step three: Experiment
The adolescence began prototyping by building storyboards because of their app. The normal premise seemed to be that owners would comply with sequential voyage through which traveling to key regions downtown would certainly advance the action. Most of their storyboard seemed to be presented in order to DGRI.

Step 4: Create
All information on the instance were made, including color schemes, transitions, circulate of watches, graphics along with writing.

Step five: Refine
The final storyboard and nouveau modele will be presented to DGRI and at a good public craft exhibit to realize feedback. Feed-back is used to be able to refine typically the project in addition to fine-tune info.

Step 6: Talk about
This summer, Mutually Individual staff might help complete typically the back-end use the application so that it can be available on mobile device systems.

Why structure thinking? WMCAT wanted to boost retention in addition to high school graduation rates for our students. Most people learned by way of research along with evaluation that people could have a better impact by way of increasing activation with a little group of college students, rather than improving the number of pupils coming by way of our doorways. We moreover wanted to authorize students to enhance their comments and influence social modification. After all, WMCAT is their space to look for their voice and affect the world during which they exist.

Human-Centered Style
Style thinking as well as project-based finding out surfaced as being an essential magic size in revolutionary school renovation that elevates students’ perceptions toward studying. One of the personalities in project-based learning ended up being High Tech Great (HTH) on San Diego. The particular WMCAT Adolescent Arts workforce traveled to HTH to complete some residency using their staff about the merits, metrics and ins-and-outs of project-based learning. Which wanted to Grand Rapids, we also selected a good team to perform a course on Human-Centered The style of Social Development from IDEO and Longsightedness. And then, latter summer When i was lucky enough to examine at the a well known d. education at Stanford, where My spouse and i began to know just how we’re able to transform some of our program to get teens.

Soon after piloting style thinking since our pedagogy this past classes year, we still have learned several things:

The best projects will be student-driven along with student-led. The harder we interested our adolescents in finding their issues, selecting their very own partners and even driving the actual conversation, the exact stronger typically the projects have been.
Grant students an abundance of opportunities to finish mini design and style challenges at the same time. This made it easier for us educate art together with tech ability, kept tips fresh along with retained individual interest.
Keep rendering staff possibilities to learn and even practice design and style thinking. This unique spring, some of our entire staff is completing a Mixtape course produced by the d. school with Stanford and also refreshing your skills in the IDEO together with Acumen study course again.
There are fantastic resources nowadays. To learn more about the design coaches and teams and each of our plans with regard to fall 2014 visit our website. And in the section below, please reveal how you make use of design thinking in the classroom or maybe in after-school programs.

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